Builder
Open the designer

Use case · Show it off

One design.Eleven angles.

Cinematic stills and walkthroughs, graded in the same tab as the walls they show. An 11-pass render stack, seven film looks, four quality tiers up to ultra at 2× supersampling — and eleven named camera angles to shoot the house from: six exterior, four interior, one material detail.

The cinematic stack

Shoot it in four moves.

01
Pick the angle

Eleven named camera angles — six exterior, four interior, one material detail. F frames whatever you've selected.

02
Choose the look

Seven film looks: natural, cinematic, golden, overcast, dusk, bleach — plus neutral. Saved with the design.

03
Set the quality

Four render tiers — low, medium, high, ultra (2× supersampled). The 60 FPS gate holds at medium under a stress design.

04
Press play

The reveal: foundation, walls sweeping round, windows snapping in, furniture landing, the roof craned on last. Space plays the day.

The stack that grades for you

Eleven passes. Zero round-trips.

  • The passes, in order

    GTAO, god rays, anamorphic streaks, HDR bloom, motion blur, hexagonal depth-of-field with autofocus, ACES tone mapping, a 3D LUT film grade, halation, vignette, grain, chromatic aberration and sharpening — then SMAA antialiasing.

  • Glass that behaves

    Screen-space reflections on glazing — the window answers the sky it actually faces.

  • Shadows fitted to the site

    A 4096² PCF-soft shadow map fitted to the plot — about 2 cm per texel over a 45 m radius.

  • No render farm

    The stack runs in the tab, at the tier you pick. The still you grade is the design you can still edit.

Eleven passes. Zero round-trips.

The grade ships with the geometry.

Change a wall and the film look still holds — the stack re-renders the design you just edited, in the same tab, at the tier you chose.

Open the designer

Why the walkthrough looks like film.

  • Eleven-pass cinematic stack — graded frames straight from the editor tab
  • Seven film looks — natural, cinematic, golden, overcast, dusk, bleach, neutral — saved with the design
  • Four quality tiers: low / medium / high / ultra (2× supersampled)
  • Hexagonal depth-of-field with autofocus — the bokeh finds its own subject
  • ACES tone mapping plus a 3D LUT film grade on every frame
  • Halation, vignette, grain, chromatic aberration and sharpening — the last mile of the grade, in the stack
  • Performance gate: 60 FPS under 300 draw calls — measured at 286 draws and a 28 MB heap on Apple M4, medium quality, full 11-pass stack

Grade it like film.
Edit it like walls.

The cinematic stack is part of the editor. No exports, no render queue.

Illustrations by GetIllustrations.com (Angle pack).