Pick the angle
Eleven named camera angles — six exterior, four interior, one material detail. F frames whatever you've selected.
Use case · Show it off
Cinematic stills and walkthroughs, graded in the same tab as the walls they show. An 11-pass render stack, seven film looks, four quality tiers up to ultra at 2× supersampling — and eleven named camera angles to shoot the house from: six exterior, four interior, one material detail.
The cinematic stack
Eleven named camera angles — six exterior, four interior, one material detail. F frames whatever you've selected.
Seven film looks: natural, cinematic, golden, overcast, dusk, bleach — plus neutral. Saved with the design.
Four render tiers — low, medium, high, ultra (2× supersampled). The 60 FPS gate holds at medium under a stress design.
The reveal: foundation, walls sweeping round, windows snapping in, furniture landing, the roof craned on last. Space plays the day.
The stack that grades for you
GTAO, god rays, anamorphic streaks, HDR bloom, motion blur, hexagonal depth-of-field with autofocus, ACES tone mapping, a 3D LUT film grade, halation, vignette, grain, chromatic aberration and sharpening — then SMAA antialiasing.
Screen-space reflections on glazing — the window answers the sky it actually faces.
A 4096² PCF-soft shadow map fitted to the plot — about 2 cm per texel over a 45 m radius.
The stack runs in the tab, at the tier you pick. The still you grade is the design you can still edit.
Eleven passes. Zero round-trips.
Change a wall and the film look still holds — the stack re-renders the design you just edited, in the same tab, at the tier you chose.
Open the designerThe cinematic stack is part of the editor. No exports, no render queue.
Illustrations by GetIllustrations.com (Angle pack).